Guide
PUBG Flash Weapons Guide: Assault Rifles and SMGs Explained
Assault rifles and SMGs in PUBG Flash explained plainly: M416, AKM, M762, SCAR-L, AUG, UZI and Vector, with attachments, ranges and which to keep.

Contents On this page
Damage numbers are only half the story
Every weapon in PUBG Flash trades four things: damage per bullet, fire rate, recoil behaviour and attachment support. Two rifles with similar damage feel completely different in a spray, which is why tier lists copied without context mislead new players. This guide explains the common assault rifles and SMGs by how they behave in real fights. Your best weapon is the one whose recoil you have actually practised. Our our PUBG Flash guide hub links the sniper guide and recoil drills that complete the armoury picture.
M416: the reliable all rounder
The M416 is the most forgiving assault rifle in the game when fully attached. It accepts a muzzle, grip, magazine and stock, and a compensator plus vertical foregrip plus tactical stock turns it into a laser at close and mid range. Its per bullet damage is modest, but its stability means more of your bullets arrive. An unattached M416 is noticeably wilder, so if you find one early, treat attachments as part of the weapon. It is the default recommendation for players learning spray control.
AKM and M762: harder hits, harder manners
The AKM fires 7.62 rounds with strong per bullet damage and no full auto subtlety: its recoil kicks hard, it accepts fewer attachments, and it rewards short, violent bursts. In skilled hands it deletes players at close range; in new hands it climbs walls. The M762 sits nearby as a three mode 7.62 option with fierce damage and fierce recoil to match. Both rifles ask for the recoil drills in the our PUBG Flash sniper and DMR guide before they give their best. Choose them when your spray is already disciplined.
SCAR-L, AUG and the steady middle
The SCAR-L is the gentle 5.56 alternative: slightly slower than the M416, very controllable, and a fine training rifle. The AUG, found in care packages and as special loot in some modes, pushes 5.56 performance further with a high fire rate and strong handling, and it is worth swapping for when it appears. The G36C appears on certain maps as a regional 5.56 option with friendly handling. Map specific rifles like this reward players who learn the local armoury instead of hunting one favourite gun everywhere.
SMGs own the first five minutes
Submachine guns trade range for close range speed. The UZI fires astonishingly fast and melts players in rooms and stairwells, then becomes a pea shooter beyond short range. The Vector hits hard and fast with a small magazine that demands extended mags and discipline. The Tommy Gun brings a big drum and steady pressure in close quarters. Early game, an SMG beats a bare rifle almost every time. Late game, swap it for range unless the final circle is a building fight where its speed still rules. Players working through this topic usually pair it with our PUBG Flash sniper and DMR guide and our PUBG Flash squad tactics guide, because the halves of the subject explain each other.
Shotguns and the doorway argument
The S12K extends shotgun threat with semi auto fire and magazine reloads, while pump and double barrel options deliver one devastating close answer. Shotguns are positional weapons: they win doors, stairs and corners, and lose everything in a field. Carry one when your drop forces building fights, and do not apologise for it. The first two minutes of a hot drop are a shotgun argument, and rifles only win it from rooftops.
Attachments: the real upgrade path
For full auto rifles, the compensator is the default muzzle because recoil control wins fights; suppressors trade control for stealth and suit solo ambush play. Vertical foregrip helps sprays, angled foregrip speeds up aim down sight snaps and horizontal control. Extended quickdraw magazines are the highest value magazine you will ever loot. Scopes define honest ranges: red dot or holographic to about 100 metres, 3x to mid range sprays for practised hands, 4x and above mostly for tap firing and DMR work. A gun is only as good as the sight picture you can hold.
Building your two gun kit
A classic kit pairs a full auto rifle for close and mid range with a scoped option: a bolt sniper, a DMR, or simply the same rifle with a 6x for tapping. SMG plus rifle suits aggressive players in dense maps; double rifle suits nobody except players who enjoy running out of the wrong ammunition at the wrong moment. Keep ammunition honest: around 150 rounds for your main auto weapon is plenty for most matches. The best kit is the one where both guns are loaded, attached and understood. Pick yours on purpose.
Quick Answers
What is the best assault rifle in PUBG Flash?
For most players the fully attached M416, because its stability turns into landed bullets. The AKM and M762 hit harder per bullet but demand better recoil control to match it.
Should I keep an SMG in the late game?
Usually swap it for range, unless the final circle centres on buildings. In a house fight, an UZI or Vector still ends arguments faster than any rifle.
Which attachment matters most on a rifle?
The compensator for control, and an extended quickdraw magazine for uptime. Together they change a rifle more than any other pair of finds.